Project Kickoff: Solo Soulslike Development with AI Collaboration
An overview of Watchman's project direction and the AI-assisted production model used to organize solo development from a director's position.
Single-Weapon System: Forging, Transformations, and Iron-Sword Builds
A single iron sword carries the full game, while forging, transformations, scabbards, and whetstones preserve build depth.
Combat Feel Design: Stance Breaks, Executions, and Pacing
How Watchman uses stance, stance breaks, executions, and parry windows to establish the weight of Soulslike combat.
World Structure: Hub, Bonfire Return, and Regional Transit
A hub-and-spoke world built around bonfire saves, death returns, regional lamp transit, and the linear pacing of Chapter One.
Night Sail Workflow: Autonomous AI Development Behind Test Gates
A record of an unattended development workflow built from written task briefs, automated tests, adversarial review, and delivery reports.
Balance Tools: Data-Driven Tuning and Assertion Checks
Move values out of the code and into balance.json, tune them through a web console, and use assertions to preserve the underlying logic.
Asset Pipeline: Repacking, Manifests, and Management Tools
Purchasing assets is only the beginning; the real cost of hundreds of packs lies in atlas repacking, manifest generation, and long-term management.
Producing a Character Theme with Suno: Prompt Structure and Arrangement Constraints
Starting from character design, this article documents practical constraints for Style prompts, vocals, harmony, dynamics, and song structure.
AI Music-Video Production: From Still Generation to Editing and Release
An eight-stage AI image workflow covering song approval, still generation, animation, quality review, colour matching, editing, and release.
Research Notes: Question Tracking and Process Records
A structure for recording the origin of a question, reference materials, observations, unresolved contradictions, and provisional conclusions.
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