Alias ArchiveArchive in progress
Archive in progress

Personal creative archive / Est. 2026

Alias Archive

Four independent fields, indexed as one body of work. Read the notes, inspect the process, or enter through the form that interests you.

75 published records03 languages04 fields
16:9 / 01:30Playback starts only when selected.

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Pinned moving image

A 90-second beat-synced main film and sixteen one-minute vertical shorts: the seven deadly sins, an eighth, vainglory, brought back, and their contrary virtues, each given to one MBTI type.

Abstract

The seven deadly sins become eight by bringing back vainglory from a fourth-century list of evil thoughts; paired with their contrary virtues they make exactly sixteen cells, one for each MBTI type, and the sin side and the virtue side of a card are opposite types. The main film is a 90-second, 16:9 beat-synced montage in which neon tarot cards slam in on the drum hits and flip over. Each of the sixteen vertical shorts tells one historical fact about its sin or virtue, returns to a scene in which that type is called out, and at 48 seconds turns to the other side of the card. Every type has a 16-axis radar chart whose values are estimated from the correlations between MBTI letters and the Big Five; it is an illustration, not a measurement. The facts were checked in two rounds, and the sources are listed at the end. Pictures, characters and music are all generated in code.

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Recent records

The homepage is an index rather than a wall of promotional cards. New formats can enter this stream without changing the four-field structure.

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O36

OtherArticle

vibe deconstruct: cut open an everyday thing and look four layers down

Six vertical shorts running the opposite way from vibe construct: an everyday thing is cut open stroke by stroke, down to the microscopic principle, then pulled back to daily life. Five of them cover how plastic gains functions such as flame retardancy and antibacterial action.

Abstract

vibe deconstruct is the sister series of vibe construct and runs the opposite way: instead of building parts into a whole, it opens a thing up to see why it is the way it is. Of the six shorts, #01 Chaoshan beef and #02 Flame retardancy came early. From #03 on, because the two series looked too alike, it uses a grammar of its own: the opening is an everyday question, each cut opens the next layer, the four depths (object, surface or part, material, microscopic principle) each have their own texture, and the climax pulls all the way back from the microscopic to daily life. The last five form the sub-series Enchanting Plastic, with a five-slot checklist on the end card that unlocks episode by episode; #02's checklist is written differently, and the post compares the end frames. The figures in the films are cited from public sources, not measured. The renderer, scores and checking tools were written by Claude Code; I chose the subjects, watched the cuts and made the calls.

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O35

OtherArticle

vibe construct: fifteen shorts that build one thing to the beat

Fifteen vertical shorts and one horizontal cut. Each covers a single object: its parts drop into place on the beat, one at a time, and then the finished thing runs. The picture, the music and the checking tools are all generated by code.

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M03

MusicArticle

Suno Beyond the First Draft

Controlled changes, genre expectations, and audio checks for deciding what a Suno iteration actually improved.

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G10

GamesArticle

Ember Is Life: A Shared Resource for Health, Growth, and Currency

Watchman development note 09: an optional prototype connects expendable health and currency through channeling, condensation, and a level-based recovery baseline.

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O34

OtherArticle

Eight Sins × Sixteen Types: two sides of one card

A 90-second beat-synced main film and sixteen one-minute vertical shorts: the seven deadly sins, an eighth, vainglory, brought back, and their contrary virtues, each given to one MBTI type.

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O33

OtherArticle

From one character card to sixteen shorts: a production record of Eight Sins

One tarot-card test, one timing sheet shared by picture and music, two rounds of fact-checking and sixteen dedicated scores: how Eight Sins × Sixteen Types was made, and the places that changed after feedback.

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O32

OtherArticle

From Stage to Desktop Companion

Journal entry seven: separating character rendering from content, input, and state while planning a Unity frontend.

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O15

OtherArticle

Building a Digital Companion: A Journal and Reading Map

Two weeks after starting from an open-source desktop companion, the result was a wholly self-owned system. This account also indexes the technical records and a later migration review.

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Structure prepared forarticlesfield notesplayable buildssound + image