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Desktop Sprites: Keeping Small Actions Readable

Paired desktop sprite studies for Vela and the knight, using seven states, a shared foot baseline, and distinct proportions.

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EN / Reading copy

At a small scale, detail gives way to silhouette and action. Vela keeps her cloak and lantern; the knight retains his helmet, sword, and chest ember. These studies turn the pair into independent transparent sprite packages for use in a desktop companion program.

Two characters, one ground line

Both atlases measure 1024 × 896 pixels, with 128 × 128 cells facing right. Their shared foot baseline is y=119 inside each cell, allowing idle, walk, and other states to use the same placement. The knight is slightly taller and broader without changing the proportional system: median idle-frame character heights are 98.5 and 106 pixels respectively.

Vela and the slightly taller, broader knight standing side by side on the same foot baseline
A shared baseline and distinct body masses preserve both silhouettes when the pair stand together.

Small actions need a clear purpose

Each character has seven states: idle, walk, work, cheer, sleep, held, and poke. Idle uses a blink and small changes; work switches to a legible seated posture and hand activity. Walking needs alternating steps rather than a standing image swaying in place.

Vela's idle blink loop The knight's idle loop
Idle previews. A still frame appears when the system requests reduced motion.

Separate previews show Vela walking, Vela working, the knight walking, and the knight working.

From atlas to reusable asset

The atlas assigns one row to each state. Its manifest records row position, frame count, frame rate, and looping behavior. Delivery checks cover dimensions, empty frames, transparency, residual background color, cell edges, and foot placement. Reviews against light and dark backgrounds help reveal edge problems.

Vela's seven-row transparent atlas: idle, walk, work, cheer, sleep, held, and poke
Vela's original transparent atlas. Consistent cell dimensions keep placement stable across state changes.

This record presents two prepared animation packages rather than a downloadable desktop application. The atlases address movement and alignment; window behavior, input handling, and desktop interaction remain the responsibility of the host program.

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